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Rpg maker mv linux

RPG Maker MV now has a Linux version and a Linux game export option

We saw signs of RPG Maker MV [Steam] coming to Linux early last year, but now it’s official. RPG Maker MV now has a Linux version and it can export Linux games.

With the release of the 1.4.0 update, anyone who owns it now has access to the Linux version on Steam. So anyone wanting to make simple RPG games on Linux has access to a highly rated tool.

I know a lot of people prefer their open source tools, but these tools are popular and having them on Linux means the possibility of more people switching without giving up their favourite applications. Hopefully we will see more developers come over to Linux thanks to tools like this.

What makes this application so popular is that it takes away a lot of the more complex parts of making an RPG game, so it’s an especially useful tool if you have great artistic skills, but perhaps not so great programming skills. It opens up making games for more people.

RPG Maker MV can now export to:
— Windows/EXE
— MacOSX/APP
— Android/APK
— iOS/IPA
— HTML 5 for Web Browsers
— Linux

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RPG Maker MV for Linux (for newbies)

djDarkX

Retro & Remastered Music Guru

So, you want to learn how to develop your MV projects on Linux but not sure how to go about it or even install it? It’s actually really easy! I know there are instructions, but they didn’t really make any sense to me and I’m currently using an Ubuntu-based distribution called elementary OS. Anyway, since there isn’t a native Linux client outside of Steam, that’s your best bet, however I will also teach you some tips and tricks while using it and how to get your game out to even the Linux gaming audience, which is growing as time goes by!

Installation
The one thing you need above all else is Steam of Linux. For most distros that have an app store, center or some such application for installing software to your machine, Steam is already on there. Lucky you! If not, you can always grab a copy of Steam for your distro by doing a search for Steam on whatever you’re running. For the rest of this guide, however, I’m going to assume you’re using Debian or a variant (Ubuntu, Linux Mint, elementary OS, etc.) After Steam is installed and you’re signed in, simply go to your Library under SteamOS + Linux and it should be there under Software. Install it and you’re ready to go!

Export Games
You already know how to use it, so I’m not going to cover that. If you don’t, there are plenty of guides and you can always use the Help File under Help -> Contents. When you export the game, it’s the same as on Windows. Simply export the game and set a destination folder. Once it’s done, you can simply zip/rar it and distribute it as is, but with one small catch. In order to make the game executable, the player will have to execute a command in the command-line, but it’s simple and can be copy & pasted into the Terminal Emulator they use. Have them use this command inside the game folder:

Game can be replaced by whatever you named the game client if you did. If not, it can simply stay as game. After that, all they have to do is run ./Game in the command-line in the game folder and they’re set. But wait, what if they don’t want to do that each time or you love your players and don’t want them to have to do that? It’s simple! Make a .desktop file and pack it with the game. I’ve included a sample .desktop file for you to edit however you need and it’s fully commented.

Simple instructions are to make sure the desktop file is in $HOME/.local/share/applications for it to appear on the menu. Another way is to either create a distribution package file (ex. .deb, .rpm) or make it into an AppImage installer. The player will also have to chmod this file, although once it’s done, they don’t even have to chmod the game. After that, run the game and you’re golden!

Multiple Instances
Now this one was tricky for me to figure out until I saw what I needed to do. If you want to open a second client, you can’t normally do that with the Steam version. There is a way around it, though. Simply go to:

$HOME/.steam/steam/steamapps/common/RPG Maker MV

When you go down near the bottom of the directory, there is RPG Maker MV. It says it’s executable, but it won’t run. What? B-but, why? Don’t worry. You should also see a file named RPG Maker MV.sh. Run this instead. Done. Now all you have to do is wait for the new instance of MV to open and you’re golden! Easy right?

Conclusion
Well, this is all I have for now, but I hope I helped you Linux gamers and developers a bit with this information. Good luck on your projects and happy RPG Making!

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Running RPG Maker MV in Linux (Fedora 22) using Wine

YLivay

Villager

I’ve used RPG Maker since the first time I touched computers around a decade and a half ago and it warms my heart to see its still kicking with a new version. Although a bit disappointed that there’s still no linux official support im thrilled that running it under linux (in my case Fedora 22) is a breeze using the fabled Wine. And if you want to run it too, here’s a short how-to

First thing you have to do is to get Wine installed. For those who are unfamiliar with Wine, it is a compatibility layer (not an emulator, if you call it an emulator some angry Wine fan will track you down and uhh. hack your WoW account or something). Anyways, Wine acts as a middleware between an application and your OS, translating Windows calls to native linux ones your OS can run. Head over to https://www.winehq.org/download/ and follow the instructions to get it installed.

Once Wine is installed, install RPG Maker MV as you would normally on Windows by double clicking the setup.exe.

* You can also start the installer through command line by running

wine /path/to/Setup.exe** You can also start it up through Wine File utility. (which is included by default in most Wine distributions)

Installation should complete without any issues. After installing, we need to change a specific configuration for RPG Maker MV.

Open Wine Configuration (wincfg from terminal) and in the Applications tab click Add application.

In the popup window browse to where you installed RPG Maker MV and select RPGMV.exe. By default its installed in C:\Program Files (x86)\KADOKAWA\RPGMV

Hit ok and then, back to the main window, switch to the Libraries tab, and in the New override for library field put msvcr120 and hit Add. The configuration window should look like this:

Hit OK and you’re ready to run RPG Maker MV!

Run it in the same way you ran the installer. The executable will be in your wine folder where you installed it.

You can run it from command line using:

/.wine/drive_c/Program\ Files\ \(x86\)/KADOKAWA/RPGMV/RPGMV.exeOr, find it using Wine File utility program and double click it there.

Matombo

Veteran

For compatibility reasons it is a better idea to install rpg maker mv in a seperate wine environment and not the default .wine

for those who don’t know wine by default uses the .wine folder to store your emulated regestry and your downloaded dll’s and stuff.

But this folder can be set for every application seperatly by starting it with «env WINEPREFIX=»

So what to do? everything as mentiont above but with env WINEPREFIX=»

/.your_custom_prefix» in front of it (also the configuration mut be done this way)

Or you can use winetricks which gives you a graphical interface for the whole process (should be available in most packages managers lol sry winetricks handles a lot, expect prefixes, but can use them the same way as an application)

Some additonal litrature:

btw i created a thread if some errors occure:

ArtiCho

Warper

My PC is on Linux and put I have made your instructions but RMMV doesn’t work

I don’t know why because when i use it with Wine, he search, search, search but don’t open. Have you a solution ?

Please, help me !

Matombo

Veteran

/application.exe» for bouth the install and the execution of the programm?

JKaima

Warper

I took a slightly different path. For starters, I used PlayonLinux (POL) as my emulator. It takes a little while to learn how to navigate but I think it is worth it. Just a couple of things you need to remember when you begin installation.

1. When installing RPG Maker MV with POL, it will set up a virtual drive where RPG Maker will operate from. POL will ask you if you want to set up the drive in 32-bit or 64-bit. For now, select 32-bit as there are some components you will need later are not compatible with 64-bit systems.

2. After the installation was complete, I configured Wine according to YLivay’s instructions up top. I didn’t use the command line as POL makes it pretty easy with its user interface.

3. I tested RPG Maker MV. The editor seemed to run fine, but the PlayTest mode wasn’t working. After some very long hours of trolling the Internet I couldn’t really find a reason why this happened. I noticed that other «how to’s» for VX and Ace included a list of Wine components which needed to be installed. So I used the components listed on DJNightchild’s article for installing Ace on Linux Mint. The article can be reached here: http://community.linuxmint.com/tutorial/view/1758.

(Since I am not using Steam, I didn’t follow the instructions for updating the registry keys or anything like that. Also, I set POL up to use Wine version 1.9.4, so anything greater than what is listed in DJNightchild’s article should be sufficient.)

4. Once the components were loaded, I did a restart and then tested RPG Maker MV. The PlayTest mode worked fine, but I noticed that my little avatars could pretty much walk where ever they wanted. I am not sure what this is at the moment, it could just be my lack of understanding how maps work. For now I am just happy to get the PlayTest mode working.

I did have Ace for a while before I switched to Linux and I was sad because I had fun playing with Ace. But I also got Ace to work, but not nearly as well as MV. My guess is that Ace has to work with an interpreter through a Windows emulator to work on Linux. The result is a lot of lag. Once I got MV working, it runs like a champ!

I hope this helps some you other brave souls who are trying to access RPG Maker MV.

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