REDCINE-X PRO (MAC)
release history
VERSION 52.2.50136
282 MB
Release Date:
10/15/2020
Release Notes
REDCINE -X Professional Build v52.2.50136 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THIS BUILD
- Added: CUDA Ampere support.
- Added: Additional pre-defined source resolutions to the Framing Control.
- Enhanced: White Balance Picker accuracy for very warm and very cool colors.
- Fixed: A Framerate metadata display issue.
- Fixed: Exporting with Fix Width selected, doesn’t always maintain the original aspect ratio.
- Fixed: Export ignoring Framing Origin X and Y settings.
- Fixed: Framing Guide alignment issue that was setting Frame Guide X and Y to 0.
- Fixed: Incorrect Highlight Roll Off default value so it now matches camera default of Soft.
- Fixed: Incorrect Highlight Roll Off and Tone Map metadata when REDWideGamutRGB is selected in camera.
Copyright © 2004-2020 RED . COM , LLC . All rights reserved.
VERSION 52.1.49582
291.2 MB
Release Date:
7/9/2020
Release Notes
REDCINE -X Professional Build v52.1.49582 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THIS BUILD
- Fixed: 3D LUT Preview issues.
- Fixed: MAC OS issues loading 3D LUTs.
- Fixed: Frame rendering issue.
- Fixed: Removed some repeating verbose log lines.
- Fixed: REDCINE-X and REDline fail to export to Avid AAF & MXF if the source clip contains a bad frame.
- Fixed: Cleaned up some Command History entries.
- Fixed: Camera PIN metadata.
- Fixed: R3D Trim issues for clips with camera 3D LUTs.
Copyright © 2004-2020 RED . COM , LLC . All rights reserved.
VERSION 52.0.49422
291.1 MB
Release Date:
5/14/2020
Release Notes
REDCINE -X Professional Build v52.0.49422 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THIS BUILD
- Added: Ability to create AP0 Color Space Creative Luts.
- Added: IPP2 Image : Noise Reduction [M]eta and [D]efault buttons.
- Added: REDline CDL output file name can now be specified. If not specified it use the clip’s output file name root.
- Added: REDline and REDCINE-X PRO now include the clip’s UUID in their metadata display.
- Added: REDline metadata now includes the original file name.
- Added: Playback Device checkbox to the System Preferences tab, to optimize CUDA playback for a specific CUDA card.
- Added: Bypass IPP2 Output Transform.
- Added: CDL Enable.
- Fixed: Slower playback with multiple CUDA GPUs decoding than with one.
- Fixed: Playback isn’t as smooth as it should be when the system can’t keep up with the requested frame rate.
- Fixed: Occasional issues displaying the first frame when multiple GPUs are in use.
- Fixed: Moving any of the middle User Curve points to either edge resets all the curve points.
- Fixed: Using the back arrow to scrub backwards in the timeline yields unexpected results.
- Fixed: Viewer will occasionally jump to the wrong frame when some settings are changed.
- Fixed: REDline image artifacts.
- Fixed: RED Player has issues playing some clips.
- Fixed: LL indicator not displaying.
- Fixed: Look Preset issues with Creative 3D LUT setting
- Fixed: Curve adjustments not being applied in legacy mode.
- Fixed: Exporting an occasional black horizontal line at top of image.
- Fixed: Problems switching export between Fully Graded and Primary Raw.
- Fixed: NVidia Series M & K cards don’t work.
- Fixed: Post : Image : Effects image corruption issues.
- Fixed: Project Clip’s Frame Rate Selection dialog box doesn’t indicate if 71.928 and 72 FPS are selected.
- Fixed: Some controls on Tangent controllers are not working.
- Fixed: Excessive logging when trimming.
- Fixed: Rocket-X not used with IPP2 and GPU enabled.
- Fixed: IPP2 Image : Primary [M]eta and [D]efault buttons don’t work.
Copyright © 2004-2020 RED . COM , LLC . All rights reserved.
REDCINE-X PRO (WINDOWS)
release history
VERSION 52.2.50136
160 MB
Release Date:
10/15/2020
Release Notes
REDCINE -X Professional Build v52.2.50136 – Windows (64-Bit) Build
System Requirements
- 64-bit Windows Vista to Windows 10 (version 1809)
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
- Windows 4GB GPU Video RAM (when using GPU R3D decompression)
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THIS BUILD
- Added: CUDA Ampere support.
- Added: Additional pre-defined source resolutions to the Framing Control.
- Enhanced: White Balance Picker accuracy for very warm and very cool colors.
- Fixed: A Framerate metadata display issue.
- Fixed: Exporting with Fix Width selected, doesn’t always maintain the original aspect ratio.
- Fixed: Export ignoring Framing Origin X and Y settings.
- Fixed: Framing Guide alignment issue that was setting Frame Guide X and Y to 0.
- Fixed: Incorrect Highlight Roll Off default value so it now matches camera default of Soft.
- Fixed: Incorrect Highlight Roll Off and Tone Map metadata when REDWideGamutRGB is selected in camera.
To take advantage of Windows R3D decompression on NVIDIA CUDA GPUs, ensure that the latest NVIDIA driver is installed via a clean installation to ensure all residual NVIDIA drivers are removed.
If performance issues are observed with a multiple NVIDIA CUDA GPU configurations, please ensure that a clean installation of the latest NVIDIA CUDA driver has been performed.
Copyright © 2004-2020 RED . COM , LLC . All rights reserved.
VERSION 52.1.49582
159.7 MB
Release Date:
7/9/2020
Release Notes
REDCINE -X Professional Build v52.1.49582 – Windows (64-Bit) Build
System Requirements
- 64-bit Windows Vista to Windows 10 (version 1809)
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
- Windows 4GB GPU Video RAM (when using GPU R3D decompression)
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THIS BUILD
- Fixed: 3D LUT Preview issues.
- Fixed: MAC OS issues loading 3D LUTs.
- Fixed: Frame rendering issue.
- Fixed: Removed some repeating verbose log lines.
- Fixed: REDCINE-X and REDline fail to export to Avid AAF & MXF if the source clip contains a bad frame.
- Fixed: Cleaned up some Command History entries.
- Fixed: Camera PIN metadata.
- Fixed: R3D Trim issues for clips with camera 3D LUTs.
Known Issues
- Scaled exporting to OpenEXR, with the CUDA GPU image processing, can result in corrupted images. This will be fixed in a patch release.
To take advantage of Windows R3D decompression on NVIDIA CUDA GPUs, ensure that the latest NVIDIA driver is installed via a clean installation to ensure all residual NVIDIA drivers are removed.
If performance issues are observed with a multiple NVIDIA CUDA GPU configurations, please ensure that a clean installation of the latest NVIDIA CUDA driver has been performed.
Copyright © 2004-2020 RED . COM , LLC . All rights reserved.
VERSION 52.0.49422
159.7 MB
Release Date:
5/14/2020
Release Notes
REDCINE -X Professional Build v52.0.49422 – Windows (64-Bit) Build
System Requirements
- 64-bit Windows Vista to Windows 10 (version 1809)
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
- Windows 4GB GPU Video RAM (when using GPU R3D decompression)
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THIS BUILD
- Added: Ability to create AP0 Color Space Creative Luts.
- Added: IPP2 Image : Noise Reduction [M]eta and [D]efault buttons.
- Added: REDline CDL output file name can now be specified. If not specified it use the clip’s output file name root.
- Added: REDline and REDCINE-X PRO now include the clip’s UUID in their metadata display.
- Added: REDline metadata now includes the original file name.
- Added: Playback Device checkbox to the System Preferences tab, to optimize CUDA playback for a specific CUDA card.
- Added: Bypass IPP2 Output Transform.
- Added: CDL Enable.
- Fixed: Slower playback with multiple CUDA GPUs decoding than with one.
- Fixed: Playback isn’t as smooth as it should be when the system can’t keep up with the requested frame rate.
- Fixed: Occasional issues displaying the first frame when multiple GPUs are in use.
- Fixed: Moving any of the middle User Curve points to either edge resets all the curve points.
- Fixed: Using the back arrow to scrub backwards in the timeline yields unexpected results.
- Fixed: Viewer will occasionally jump to the wrong frame when some settings are changed.
- Fixed: REDline image artifacts.
- Fixed: RED Player has issues playing some clips.
- Fixed: LL indicator not displaying.
- Fixed: Look Preset issues with Creative 3D LUT setting
- Fixed: Curve adjustments not being applied in legacy mode.
- Fixed: Exporting an occasional black horizontal line at top of image.
- Fixed: Problems switching export between Fully Graded and Primary Raw.
- Fixed: NVidia Series M & K cards don’t work.
- Fixed: Post : Image : Effects image corruption issues.
- Fixed: Project Clip’s Frame Rate Selection dialog box doesn’t indicate if 71.928 and 72 FPS are selected.
- Fixed: Some controls on Tangent controllers are not working.
- Fixed: Excessive logging when trimming.
- Fixed: Rocket-X not used with IPP2 and GPU enabled.
- Fixed: IPP2 Image : Primary [M]eta and [D]efault buttons don’t work.
Known Issues
- Scaled exporting to OpenEXR, with the CUDA GPU image processing, can result in corrupted images. This will be fixed in a patch release.
To take advantage of Windows R3D decompression on NVIDIA CUDA GPUs, ensure that the latest NVIDIA driver is installed via a clean installation to ensure all residual NVIDIA drivers are removed.
If performance issues are observed with a multiple NVIDIA CUDA GPU configurations, please ensure that a clean installation of the latest NVIDIA CUDA driver has been performed.
Copyright © 2004-2020 RED . COM , LLC . All rights reserved.
REDCINE-X PRO
Review
Free Download
specifications
Perform transcoding and pre-editorial R3D picture manipulation with this comprehensive application that allows you to convert RAW files to the RGB color model
What’s new in REDCINE-X PRO 52.2.50136:
- CHANGES IN THIS BUILD:
- Added: CUDA Ampere support.
- Added: Additional pre-defined source resolutions to the Framing Control.
- Enhanced: White Balance Picker accuracy for very warm and very cool colors.
Read the full changelog
REDCINE-X PRO is comprehensive and powerful suite for editing REDCODE RAW footage. The application can be put to good use by anyone that is in the business of working with RAW video files. The built-in player can also be employed to view R3D documents.
The tool allows users to fine-tune R3D clips, before exporting them to more popular formats
It should be noted that the program does not work with all RAW formats, and only supports R3D documents. Once a valid file has been loaded, users can make various adjustments, including RGB conversions. The resource employs advanced de-mosaicing and color matrix algorithms, which ensure improved performance.
One of the great features of this utility is that during processing no metadata is lost (such as timecode or whitebalance information). Also, a notable feature is the neutral footprint left by the program, in the sense that the original RAW format is preserved.
A built-in RAW player is included and can be used to preview source documents
A host of other tasks can be issued to ensure final files are on par with users’ needs: audio synchronization, frame cropping or curve adjustments. Users are also free to generate snapshots from their source files. Export options are plentiful and cover both professional and amateur needs (AVIs, BWFs, DPXs, JPEGs and SGIs can be generated from the RAW projects).
New users might be a bit confused by the rather complex interface. Indeed, when one loads a source document, the GUI is cluttered with multiple frames, which control specific core functions. If getting adjusted to this setup proves a tedious task, one can simply discard certain frames from the “View” menu.
Professionals can quickly obtain customized file conversions from RAW films
All in all, REDCINE-X PRO is a powerful application designed to ensure users create accessible documents from R3D clips.